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Asst. Prof. Dr. Miss Patcharin   Panjaburee

Asst. Prof. Dr. Miss Patcharin Panjaburee

Mathematics, Science and Computer Education,
Faculty of Education,
Khon Kaen University
35746909100: H-INDEX 20

Documents

TCI อ้างอิงจาก http://www.tci-thaijo.org/

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SCOPUS

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PUBMED

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ISI

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TCI

Title Author Year SCOPUS PUBMED ISI TCI
1. Development of a constructivist web-based learning system with student personalized conceptual profile Srisawasdi, N.
Panjaburee, P.
2012
2. Criteria and strategies for applying concept-effect relationship model in technological personalized learning environment Panjaburee, P.
Srisawasdi, N.
2013
3. Developing learning activity based on the learning cycle approach to promote students' understanding of square root Panjaburee, P.
Srisawasdi, N.
2013
4. Effect of simulation-based inquiry with dual-situated learning model on change of student's conception Srisawasdi, N.
Panjaburee, P.
2013
5. Guideline for the development of personalized technology-enhanced learning in science, technology, and mathematics education Panjaburee, P.
Srisawasdi, N.
2013
6. Students' motivation of science learning in integrated computer-based laboratory environment Srisawasdi, N.
Panjaburee, P.
2013
7. Do they keep technology in mind? An implementation of TPACK-oriented science teacher program for science degree-graduated students Srisawasdi, N.
Panjaburee, P.
2014
8. Effects of gender differences and learning performance within residence energy saving game-based inquiry playing Panjaburee, P.
Srisawasdi, N.
2014
9. Investigating factors affecting conceptual learning progression when playing digital game-based inquiry learning for energy education Panjaburee, P.
Srisawasdi, N.
2014
10. A Learning Cycle Approach to Developing Educational Computer Game for Improving Students' Learning and Awareness in Electric Energy Consumption and Conservation Panjaburee, P.
Srisawasdi, N.
2015
11. Exploring effectiveness of simulation-based inquiry learning in science with integration of formative assessment Niwat Srisawasdi
Patcharin Panjaburee
2015
12. Gender differences in students' learning achievements and awareness through residence energy saving game-based inquiry playing Ugyen Dorji
Patcharin Panjaburee
Niwat Srisawasdi
2015
13. An integrated learning styles and scientific investigation-based personalized web approach: a result on conceptual learning achievements and perceptions of high school students Patcharin Panjaburee
Niwat Srisawasdi
2016
14. Emerging pedagogies for computer-based learning Niwat Srisawasdi
Patcharin Panjaburee
2016
15. Enhancing Learning Attitudes and Performance of Students in Physics with a Mastery Learning Mechanism-based Personalized Learning Support System Charoenchai Wongwatkit
Gwo-Jen Hwang
Niwat Srisawasdi
Patcharin Panjaburee
2016
16. A contextual online game based on inquiry learning approach for improving students' learning performance in a chemistry course Srisawasdi, N.
Nantakaew, N.
Panjaburee, P.
2017
17. A Development of Supervised-Online Personal Learning Environment: Examining Factors Affecting Self-Directed Learning and Conceptual Understanding Progression Niwat Srisawasdi
Patcharin Panjaburee
2017
18. A proposal to develop a guided-inquiry mobile learning with a mastery learning mechanism for improving students' learning performance and attitudes in Physics Panjaburee, P.
Srisawasdi, N.
2017
19. Influence of an integrated learning diagnosis and formative assessment-based personalized web learning approach on students learning performances and perceptions Srisawasdi, N.
Panjaburee, P.
2017
20. Development of a Digital Citizenship Computer Game with a Contextual Decision-making-oriented Approach Panjaburee, P.
Srisawasdi, N.
2018
21. Diagnosing Individual University Students' Information Literacy Problems with a Concept-effect Propagation-oriented System Panjaburee, P.
Srisawasdi, N.
2018
22. The opportunities and challenges of mobile and ubiquitous learning for future schools: A context of Thailand Patcharin Panjaburee
Niwat Srisawasdi
2018
23. Implementation of Game-transformed Inquiry-based Learning to Promote the Understanding of and Motivation to Learn Chemistry Srisawasdi, N.
Panjaburee, P.
2019
24. Effects of a formative assessment-based contextual gaming approach on students’ digital citizenship behaviours, learning motivations, and perceptions Preeyada Tapingkae
Patcharin Panjaburee
Gwo-Jen Hwang
Niwat Srisawasdi
2020
25. Mobile learning technology in STEM education: A systematic review from 2010 to 2019 Khaokhajorn, W.
Thongsri, P.
Panjaburee, P.
Srisawasdi, N.
2020
26. Mobile technology facilitated chemistry learning in school: A systematic review from 2010 to 2019 Premthaisong, S.
Panjaburee, P.
Chaijaroen, S.
Srisawasdi, N.
2020
27. Mobile technology facilitated physics learning course: A systematic review from 2010 to 2019 Thongsri, P.
Prasongsap, B.
Panjaburee, P.
Srisawasdi, N.
2020
28. Moderating effects of gender differences on the relationships between perceived learning support, intention to use, and learning performance in a personalized e-learning Panjaburee, P.
Srisawasdi, N.
2020
29. A comparison of pre-service teachers' variable misconceptions in various computer-programming preferences: findings to teacher education course Chanayuth Changpetch
Patcharin Panjaburee
Niwat Srisawasdi
2021
30. A mobile game-based learning system with personalised conceptual level and mastery learning approach to promoting students' learning perceptions and achievements Panjaburee, P.
Srisawasdi, N.
2021
31. Correction to: Preservice science teachers’ emerging pedagogy of mobile game integration: a tale of two cohorts improvement study (Research and Practice in Technology Enhanced Learning, (2021), 16, 1, (16), 10.1186/s41039-021-00152-0) Panjaburee, P.
Srisawasdi, N.
2021
32. Implementation of an Andragogical Teacher Professional Development Training Program for Boosting TPACK in STEM Education: The Essential Role of a Personalized Learning System Pawat Chaipidech
Tanachai Kajonmanee
Kornchawal Chaipah
Patcharin Panjaburee
Niwat Srisawasdi
2021
33. International collaborative follow-up investigation of graduating high school students’ understandings of the nature of scientific inquiry: is progress Being made? Panjaburee, P.
Srisawasdi, N.
2021
34. Preservice science teachers’ emerging pedagogy of mobile game integration: a tale of two cohorts improvement study Phattaraporn Pondee
Patcharin Panjaburee
Niwat Srisawasdi
2021
35. Preservice science teachers' emerging pedagogy of mobile game integration: a tale of two cohorts improvement study (vol 16, 16, 2021) Phattaraporn Pondee
Patcharin Panjaburee
Niwat Srisawasdi
2021
36. A comparison of pre-service teachers’ variable misconceptions in various computer-programming preferences: findings to teacher education course Panjaburee, P.
Srisawasdi, N.
2022
37. Effects of a mobile game on students' learning achievements and motivations in a clinical chemistry course: learning style differences Bunyakul, N.
Wiwatwattana, N.
Panjaburee, P.
2022
38. Implementation of a robotic-transformed five-phase inquiry learning to foster students' computational thinking and engagement: a mobile learning perspective Chookaew, S.
Panjaburee, P.
2022
39. The use of a personalized learning approach to implementing self-regulated online learning Ingkavara, T. 2022
40. Designing and Implementation of Web-enhanced Inquiry Learning for Literacy in Science Platform for Post COVID-19 Education Srisawasdi, N.
Chaipidech, P.
Pondee, P.
Chaipah, K.
Panjaburee, P.
Khaokhajorn, W.
Premthaisong, S.
Tuamsuk, K.
2023
41. Effects of Decision Tree-based Online Gaming Framework on Students' Digital Citizenship Behaviors and Patterns Panjaburee, P. 2023
42. User-Centered Design of a Digital Citizen Inquiry Project on Plastic Circular Economy for Young People Srisawasdi, N.
Panjaburee, P.
2023
43. AI-Driven Recommendations for Digital Majors Based on Learning Styles Phummapooti, R.
Thanyaphongphat, J.
Panjaburee, P.
2024
44. Design and Assessment of a Personalized Online Mathematics Learning System with Self-Regulated Learning Features: An Educational Design Research Ingkavara, T.
Panjaburee, P.
Wongkia, W.
2024
45. Design of Decision Tree-Based Face Emotion Interaction in Contextual Game Panjaburee, P.
Srisawasdi, N.
Poompimol, S.
2024
46. Effects of a personalized game on students’ outcomes and visual attention during digital citizenship learning Panjaburee, P. 2024
47. Effects of a self-regulated-based gamified virtual reality system on students’ English learning performance and affection Zhao, J.H.
Panjaburee, P.
2024
48. Effects of Collaborative Inquiry-Based Online Approach in Thai University Students’ Computing Program Thongkoo, K.
Daungcharone, K.
Panjaburee, P.
2024
49. Integrating Thinking Process Model Technique with Online Collaborative Learning to Promote Programming Logical Thinking Daungcharone, K.
Thongkoo, K.
Panjaburee, P.
2024
50. Trends and development of technology-enhanced personalized learning in science education: a systematic review of publications from 2010 to 2022 Komalawardhana, N.
Panjaburee, P.
2024
51. Ubiquitous game-based learning with a multimedia debriefing on cyberbullying during the COVID-19 pandemic Poompimol, S.
Panjaburee, P.
Sajjapanroj, S.
Changpetch, C.
Tapingkae, P.
Ingkavara, T.
2024
52. Designing a Digital Game to Shape Students’ Attitudes Toward Farming Careers Poompimol, S.
Panjaburee, P.
2025
Count 44 0 18 0

Title Authors Year Publication name Cited count
< 2020 2021 2022 2023 2024 2025 Total
1. Development of a constructivist web-based learning system with student personalized conceptual profile Srisawasdi, N.
Panjaburee, P.
2012 Workshop Proceedings of the 20th International Conference on Computers in Education, ICCE 2012
(), pp. 44-50
2. Criteria and strategies for applying concept-effect relationship model in technological personalized learning environment Panjaburee, P.
Srisawasdi, N.
2013 Workshop Proceedings of the 21st International Conference on Computers in Education, ICCE 2013
(), pp. 136-141
3. Developing learning activity based on the learning cycle approach to promote students' understanding of square root Panjaburee, P.
Srisawasdi, N.
2013 International Journal of Science, Mathematics and Technology Learning
3 (19), pp. 71-81
4. Effect of simulation-based inquiry with dual-situated learning model on change of student's conception Srisawasdi, N.
Panjaburee, P.
2013 Workshop Proceedings of the 21st International Conference on Computers in Education, ICCE 2013
(), pp. 147-154
5. Guideline for the development of personalized technology-enhanced learning in science, technology, and mathematics education Panjaburee, P.
Srisawasdi, N.
2013 Workshop Proceedings of the 21st International Conference on Computers in Education, ICCE 2013
(), pp. 480-487
6. Students' motivation of science learning in integrated computer-based laboratory environment Srisawasdi, N.
Panjaburee, P.
2013 Workshop Proceedings of the 21st International Conference on Computers in Education, ICCE 2013
(), pp. 472-479
7. Do they keep technology in mind? An implementation of TPACK-oriented science teacher program for science degree-graduated students Srisawasdi, N.
Panjaburee, P.
2014 Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014
(), pp. 939-944
8. Effects of gender differences and learning performance within residence energy saving game-based inquiry playing Panjaburee, P.
Srisawasdi, N.
2014 Workshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014
(), pp. 298-306
9. Investigating factors affecting conceptual learning progression when playing digital game-based inquiry learning for energy education Panjaburee, P.
Srisawasdi, N.
2014 Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014
(), pp. 588-597
10. A learning cycle approach to developing educational computer game for improving students' learning and awareness in electric energy consumption and conservation Panjaburee, P.
Srisawasdi, N.
2015 Educational Technology and Society
1 (18), pp. 91-105
11. A contextual online game based on inquiry learning approach for improving students' learning performance in a chemistry course Srisawasdi, N.
Nantakaew, N.
Panjaburee, P.
2017 ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings
(), pp. 601-608
12. A Development of Supervised-Online Personal Learning Environment: Examining Factors Affecting Self-Directed Learning and Conceptual Understanding Progression Srisawasdi, N.
Panjaburee, P.
2017 Proceedings - 2017 6th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2017
(), pp. 607-612
13. A proposal to develop a guided-inquiry mobile learning with a mastery learning mechanism for improving students' learning performance and attitudes in Physics Panjaburee, P.
Srisawasdi, N.
2017 International Journal of Mobile Learning and Organisation
1 (11), pp. 63-86
14. Influence of an integrated learning diagnosis and formative assessment-based personalized web learning approach on students learning performances and perceptions Srisawasdi, N.
Panjaburee, P.
2017 Interactive Learning Environments
7 (25), pp. 889-903
15. Development of a Digital Citizenship Computer Game with a Contextual Decision-Making-Oriented Approach Panjaburee, P.
Srisawasdi, N.
2018 Proceedings - 2018 International Symposium on Educational Technology, ISET 2018
(), pp. 230-234
16. Diagnosing Individual University Students' Information Literacy Problems with a Concept-Effect Propagation-Oriented System Panjaburee, P.
Srisawasdi, N.
2018 Proceedings - 2018 International Symposium on Educational Technology, ISET 2018
(), pp. 38-42
17. The opportunities and challenges of mobile and ubiquitous learning for future schools: A context of Thailand Panjaburee, P.
Srisawasdi, N.
2018 Knowledge Management and E-Learning
4 (10), pp. 485-506
18. Implementation of Game-transformed Inquiry-based Learning to Promote the Understanding of and Motivation to Learn Chemistry Srisawasdi, N.
Panjaburee, P.
2019 Journal of Science Education and Technology
2 (28), pp. 152-164
19. Effects of a formative assessment-based contextual gaming approach on students’ digital citizenship behaviours, learning motivations, and perceptions Panjaburee, P.
Srisawasdi, N.
2020 Computers and Education
(159), pp.
20. Mobile learning technology in STEM education: A systematic review from 2010 to 2019 Khaokhajorn, W.
Thongsri, P.
Panjaburee, P.
Srisawasdi, N.
2020 ICCE 2020 - 28th International Conference on Computers in Education, Proceedings
(2), pp. 432-437
21. Mobile technology facilitated chemistry learning in school: A systematic review from 2010 to 2019 Premthaisong, S.
Panjaburee, P.
Chaijaroen, S.
Srisawasdi, N.
2020 Communications in Computer and Information Science
(1227 CCIS), pp. 652-662
22. Mobile technology facilitated physics learning course: A systematic review from 2010 to 2019 Thongsri, P.
Prasongsap, B.
Panjaburee, P.
Srisawasdi, N.
2020 ICCE 2020 - 28th International Conference on Computers in Education, Proceedings
(2), pp. 438-443
23. Moderating effects of gender differences on the relationships between perceived learning support, intention to use, and learning performance in a personalized e-learning Panjaburee, P.
Srisawasdi, N.
2020 Journal of Computers in Education
2 (7), pp. 229-255
24. A mobile game-based learning system with personalised conceptual level and mastery learning approach to promoting students' learning perceptions and achievements Panjaburee, P.
Srisawasdi, N.
2021 International Journal of Mobile Learning and Organisation
1 (15), pp. 29-49
25. Correction to: Preservice science teachers’ emerging pedagogy of mobile game integration: a tale of two cohorts improvement study (Research and Practice in Technology Enhanced Learning, (2021), 16, 1, (16), 10.1186/s41039-021-00152-0) Panjaburee, P.
Srisawasdi, N.
2021 Research and Practice in Technology Enhanced Learning
1 (16), pp.
26. International collaborative follow-up investigation of graduating high school students’ understandings of the nature of scientific inquiry: is progress Being made? Panjaburee, P.
Srisawasdi, N.
2021 International Journal of Science Education
7 (43), pp. 991-1016
27. Preservice science teachers’ emerging pedagogy of mobile game integration: a tale of two cohorts improvement study Panjaburee, P.
Srisawasdi, N.
2021 Research and Practice in Technology Enhanced Learning
1 (16), pp.
28. A comparison of pre-service teachers’ variable misconceptions in various computer-programming preferences: findings to teacher education course Panjaburee, P.
Srisawasdi, N.
2022 Journal of Computers in Education
2 (9), pp. 149-172
29. Effects of a mobile game on students' learning achievements and motivations in a clinical chemistry course: learning style differences Bunyakul, N.
Wiwatwattana, N.
Panjaburee, P.
2022 International Journal of Mobile Learning and Organisation
2 (16), pp. 221-244
30. Implementation of a robotic-transformed five-phase inquiry learning to foster students' computational thinking and engagement: a mobile learning perspective Chookaew, S.
Panjaburee, P.
2022 International Journal of Mobile Learning and Organisation
2 (16), pp. 198-220
31. The use of a personalized learning approach to implementing self-regulated online learning Ingkavara, T. 2022 Computers and Education: Artificial Intelligence
(3), pp.
32. Designing and Implementation of Web-enhanced Inquiry Learning for Literacy in Science Platform for Post COVID-19 Education Srisawasdi, N.
Chaipidech, P.
Pondee, P.
Chaipah, K.
Panjaburee, P.
Khaokhajorn, W.
Premthaisong, S.
Tuamsuk, K.
2023 Proceedings of the 6th IEEE Eurasian Conference on Educational Innovation 2023: Educational Innovations and Emerging Technologies, ECEI 2023
(), pp. 111-114
33. Effects of Decision Tree-based Online Gaming Framework on Students' Digital Citizenship Behaviors and Patterns Panjaburee, P. 2023 Proceedings of the 6th IEEE Eurasian Conference on Educational Innovation 2023: Educational Innovations and Emerging Technologies, ECEI 2023
(), pp. 127-130
34. User-Centered Design of a Digital Citizen Inquiry Project on Plastic Circular Economy for Young People Srisawasdi, N.
Panjaburee, P.
2023 Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
(14057 LNCS), pp. 593-605
35. AI-Driven Recommendations for Digital Majors Based on Learning Styles Phummapooti, R.
Thanyaphongphat, J.
Panjaburee, P.
2024 5th Technology Innovation Management and Engineering Science International Conference, TIMES-iCON 2024 - Proceedings
(), pp.
36. Design and Assessment of a Personalized Online Mathematics Learning System with Self-Regulated Learning Features: An Educational Design Research Ingkavara, T.
Panjaburee, P.
Wongkia, W.
2024 International Journal of Information and Education Technology
3 (14), pp. 464-475
37. Design of Decision Tree-Based Face Emotion Interaction in Contextual Game Panjaburee, P.
Srisawasdi, N.
Poompimol, S.
2024 Communications in Computer and Information Science
(1957 CCIS), pp. 70-77
38. Effects of a personalized game on students’ outcomes and visual attention during digital citizenship learning Panjaburee, P. 2024 Cogent Education
1 (11), pp.
39. Effects of a self-regulated-based gamified virtual reality system on students’ English learning performance and affection Zhao, J.H.
Panjaburee, P.
2024 Interactive Learning Environments
9 (32), pp. 5509-5536
40. Effects of Collaborative Inquiry-Based Online Approach in Thai University Students’ Computing Program Thongkoo, K.
Daungcharone, K.
Panjaburee, P.
2024 International Journal of Information and Education Technology
2 (14), pp. 302-309
41. Integrating Thinking Process Model Technique with Online Collaborative Learning to Promote Programming Logical Thinking Daungcharone, K.
Thongkoo, K.
Panjaburee, P.
2024 International Journal of Information and Education Technology
3 (14), pp. 501-509
42. Trends and development of technology-enhanced personalized learning in science education: a systematic review of publications from 2010 to 2022 Komalawardhana, N.
Panjaburee, P.
2024 Journal of Computers in Education
3 (11), pp. 721-742
43. Ubiquitous game-based learning with a multimedia debriefing on cyberbullying during the COVID-19 pandemic Poompimol, S.
Panjaburee, P.
Sajjapanroj, S.
Changpetch, C.
Tapingkae, P.
Ingkavara, T.
2024 International Journal of Mobile Learning and Organisation
2 (18), pp. 135-168
44. Designing a Digital Game to Shape Students’ Attitudes Toward Farming Careers Poompimol, S.
Panjaburee, P.
2025 Lecture Notes in Computer Science
(15771 LNCS), pp. 428-442

Title Authors Year Journal title

Title Authors Year Journal title Cited count
< 2020 2021 2022 2023 2024 2025 Total
1. A Learning Cycle Approach to Developing Educational Computer Game for Improving Students' Learning and Awareness in Electric Energy Consumption and Conservation Ugyen Dorji
Patcharin Panjaburee
Niwat Srisawasdi
2015 EDUCATIONAL TECHNOLOGY & SOCIETY
1.0 (18.0), pp. 91.0-105.0
17 0 0 0 0 0 17
2. Exploring effectiveness of simulation-based inquiry learning in science with integration of formative assessment Niwat Srisawasdi
Patcharin Panjaburee
2015 JOURNAL OF COMPUTERS IN EDUCATION
3.0 (2.0), pp. 323.0-352.0
14 0 0 0 0 0 14
3. Gender differences in students' learning achievements and awareness through residence energy saving game-based inquiry playing Ugyen Dorji
Patcharin Panjaburee
Niwat Srisawasdi
2015 JOURNAL OF COMPUTERS IN EDUCATION
2.0 (2.0), pp. 227.0-243.0
4 0 0 0 0 0 4
4. An integrated learning styles and scientific investigation-based personalized web approach: a result on conceptual learning achievements and perceptions of high school students Patcharin Panjaburee
Niwat Srisawasdi
2016 JOURNAL OF COMPUTERS IN EDUCATION
3.0 (3.0), pp. 253.0-272.0
7 0 0 0 0 0 7
5. Emerging pedagogies for computer-based learning Niwat Srisawasdi
Patcharin Panjaburee
2016 JOURNAL OF COMPUTERS IN EDUCATION
3.0 (3.0), pp. 247.0-251.0
4 0 0 0 0 0 4
6. Enhancing Learning Attitudes and Performance of Students in Physics with a Mastery Learning Mechanism-based Personalized Learning Support System Charoenchai Wongwatkit
Gwo-Jen Hwang
Niwat Srisawasdi
Patcharin Panjaburee
2016 2016 IEEE 16TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT)
(), pp. 278.0-282.0
1 0 0 0 0 0 1
7. A Development of Supervised-Online Personal Learning Environment: Examining Factors affecting Self-directed Learning and Conceptual Understanding Progression Niwat Srisawasdi
Patcharin Panjaburee
2017 2017 6TH IIAI INTERNATIONAL CONGRESS ON ADVANCED APPLIED INFORMATICS (IIAI-AAI)
(), pp. 607.0-612.0
0 0 0 0 0 0 0
8. Influence of an integrated learning diagnosis and formative assessment-based personalized web learning approach on students learning performances and perceptions Charoenchai Wongwatkit
Niwat Srisawasdi
Gwo-Jen Hwang
Patcharin Panjaburee
2017 INTERACTIVE LEARNING ENVIRONMENTS
7.0 (25.0), pp. 889.0-903.0
26 0 0 0 0 0 26
9. Development of a Digital Citizenship Computer Game with a Contextual Decision-making-oriented Approach Preeyada Tapingkae
Patcharin Panjaburee
Niwat Srisawasdi
2018 2018 INTERNATIONAL SYMPOSIUM ON EDUCATIONAL TECHNOLOGY (ISET)
(), pp. 230.0-234.0
0 0 0 0 0 0 0
10. Diagnosing Individual University Students' Information Literacy Problems with a Concept-effect Propagation-oriented System Chuthathip Srisuwan
Patcharin Panjaburee
Niwat Srisawasdi
2018 2018 INTERNATIONAL SYMPOSIUM ON EDUCATIONAL TECHNOLOGY (ISET)
(), pp. 38.0-42.0
0 0 0 0 0 0 0
11. The opportunities and challenges of mobile and ubiquitous learning for future schools: A context of Thailand Patcharin Panjaburee
Niwat Srisawasdi
2018 KNOWLEDGE MANAGEMENT & E-LEARNING-AN INTERNATIONAL JOURNAL
4.0 (10.0), pp. 485.0-506.0
13 0 0 0 0 0 13
12. Implementation of Game-transformed Inquiry-based Learning to Promote the Understanding of and Motivation to Learn Chemistry Niwat Srisawasdi
Patcharin Panjaburee
2019 JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY
2.0 (28.0), pp. 152.0-164.0
23 0 0 0 0 0 23
13. Effects of a formative assessment-based contextual gaming approach on students' digital citizenship behaviours, learning motivations, and perceptions Preeyada Tapingkae
Patcharin Panjaburee
Gwo-Jen Hwang
Niwat Srisawasdi
2020 COMPUTERS & EDUCATION
(159.0), pp.
2 0 0 0 0 0 2
14. Moderating effects of gender differences on the relationships between perceived learning support, intention to use, and learning performance in a personalized e-learning Charoenchai Wongwatkit
Patcharin Panjaburee
Niwat Srisawasdi
Pongpon Seprum
2020 JOURNAL OF COMPUTERS IN EDUCATION
2.0 (7.0), pp. 229.0-255.0
6 0 0 0 0 0 6
15. A comparison of pre-service teachers' variable misconceptions in various computer-programming preferences: findings to teacher education course Chanayuth Changpetch
Patcharin Panjaburee
Niwat Srisawasdi
2021 JOURNAL OF COMPUTERS IN EDUCATION
(), pp.
0 0 0 0 0 0 0
16. Implementation of an Andragogical Teacher Professional Development Training Program for Boosting TPACK in STEM Education: The Essential Role of a Personalized Learning System Pawat Chaipidech
Tanachai Kajonmanee
Kornchawal Chaipah
Patcharin Panjaburee
Niwat Srisawasdi
2021 EDUCATIONAL TECHNOLOGY & SOCIETY
4.0 (24.0), pp. 220.0-239.0
0 0 0 0 0 0 0
17. Preservice science teachers' emerging pedagogy of mobile game integration: a tale of two cohorts improvement study Phattaraporn Pondee
Patcharin Panjaburee
Niwat Srisawasdi
2021 RESEARCH AND PRACTICE IN TECHNOLOGY ENHANCED LEARNING
1.0 (16.0), pp.
4 0 0 0 0 0 4
18. Preservice science teachers' emerging pedagogy of mobile game integration: a tale of two cohorts improvement study (vol 16, 16, 2021) Phattaraporn Pondee
Patcharin Panjaburee
Niwat Srisawasdi
2021 RESEARCH AND PRACTICE IN TECHNOLOGY ENHANCED LEARNING
1.0 (16.0), pp.
0 0 0 0 0 0 0

Title Authors Year Journal title

Title Authors NRIIS type Year NRIIS Scholarship

0.07657074928283691